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Video: ZBrush 3 - Sculpting male face
Author: P
Description: Another quick motion video about ZBrush 3. I'm not the author of this video, I have only uploaded it because it's amazing.Credits:Ryan Kingslien | www.ryankingslien.com
Duration: 2 seconds
Date: MiƩ 12-31-1969 18:00
Rated: 4
Played: 4 times
Tags: 3D face Kingslien male polygons Ryan ryankingslien sculpt sculpting tutorial ZBrush
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Total comments: 20
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20 comments from YouTube
> Santisc4d said on 11-10-2008 at 14:59:
Hahaha, are you serious?!Please, think before you write.

> darknkreepy said on 08-05-2008 at 17:11:
os(stolen) is faster? lol. not really. never was, isn't presently at all. Do a render in both platforms, and do it with the same mhz(ghz) memory timings, and same amount of threads runnings, with the same processor count. Interface opinion, ok, lack of knowledge and babbling about OS speed. STFU.

> TylerQ117 said on 04-09-2008 at 07:59:
dude...u look like dat

> Garfler said on 03-18-2008 at 14:21:
Maya is nowadays almost as cheap as max so don't bother thinking about the price, just buy maya and zbrush(eventually mudbox) cause I believe that is the best combination... and well mac/PC is just a personal opinion, I prefer PCs though, more options but sadly enough more errors too, and windows doesn't look as stunning as macosX and it's slower too.

> T2024 said on 03-18-2008 at 11:22:
but the "drawing" in 3d is limited and isnt as good as zbrush. I have Maya and Zbrush, and I say that you can't fit everything into one program.

> ballexman said on 03-10-2008 at 20:55:
learn how to write

> CeloxCruor said on 03-05-2008 at 16:42:
I think the general idea is when the model is exported, the shape is optimised and the detail is made into a mapmaking wrinkles and individual hairs is kinda the point of zbrush

> mike8213 said on 01-31-2008 at 13:27:
Shouldn't be modelling all those wrinkles. Much smarter let the mapping do the work for ya.... Very nice level of detail, gorgeous anatomy and workflow! Though in a professional feild they'd prob call ya dumb for not mapping...

> YourMentalDisorder said on 01-27-2008 at 12:57:
How long did it take to "draw" this head???

> astropop2 said on 01-17-2008 at 02:06:
awsome!!!!!!!!!!

> BIGLebowskiY said on 01-12-2008 at 16:50:
hay i nead help i have awesome character created with Z BRUSH 3 but i nead softwere make alive this character ANY SUGESCIONS ?

> offthehook2 said on 01-06-2008 at 06:08:
He or she knows her anatomy.

> Freakyl0l said on 12-26-2007 at 13:48:
he looks like playdoh! =)

> Garfler said on 11-04-2007 at 10:35:
I think maya's redering and animations is better too.

> zanfankid said on 11-04-2007 at 06:30:
i love maya its so nice and well organized, i dont understand max and zbrush just frustrates me so i gotta get my zbrush skills up...

> cgman2 said on 10-07-2007 at 15:18:
Im using Softimage XSI think I'll get Z Brusg for modeling organic stuff and for modeling mountains. XSi with Z brush is the best combination but some need Mayas better particles.

> Garfler said on 09-27-2007 at 16:38:
maya is the best 3d software for organics and its much powerfuller than max, dont let the interface scare u though, it looks more complicated than it rly is. I would recommend maya and zbrush, zb3 4 modeling.

> Garfler said on 09-27-2007 at 16:33:
of course u should learn 3d software, cause if u've never tried modeling or animating there is of course 0 percent chance of getting a job, all 3d modelers/whatever must have some kind of bottom.

> sixpackdragon said on 09-17-2007 at 02:50:
It depends steven...how long you may want to be modeling..also if your thinking about companies dont learn 3d software for that reason because chances are they have their own software for animation/modeling which they will teach you.

> rsalnave said on 09-03-2007 at 18:33:
platform - makes little difference these daysmodern pc and mac architectures are the same. performance is the same. PC's are cheaper and ubgradability is least expensive.I think one app is too limiting. use one for modeling and another for animation -

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